Okamoto: “While I don't believe we've implemented Japanese voicing in Silent Hill until now, we'd like to do so for the first time here. What can you tell us about the Japanese and English voice options? IGN: There seemed to be Japanese voice acting in the Japanese trailer for this remake. I think that when it's done, the game will be one made with real thought about how to bring it back in this day and age.” I sense a strong respect for the title, and they exceed my expectations. Yamaoka: “I've played Bloober Team's games myself, and as game developers we can tell just how much they love Silent Hill. I believe from the bottom of my heart that they’re making something incredible.” In particular, we had strong demands about the motif of fog when first starting on this remake, and they were sure to depict it just as we wanted. I really get the feeling that they respect the original while still making sure to arrange things in their own way. Ito: “Personally, I'm very satisfied with the quality of the town and the atmosphere of the Silent Hill 2 they're making. I see them as very hard workers who are full of love for Silent Hill.” On top of that, they're putting a lot of attention into combat in order to make the gameplay that much deeper. I think they're excellent at making backgrounds, environments and atmosphere. You can really experience what James is feeling just by walking through the foggy town. Okamoto: “To begin with, Bloober Team is amazingly talented at creating environments. The fact we were reviving Silent Hill was a secret until now, so we couldn't exactly go out and yell, ‘Hey, everyone! Bring us your Silent Hill projects!’ We can do that now, so if creators from around the world who love Silent Hill bring us their pitches, I promise to look through every one of them. Still, I think the number of projects we have will only continue to grow. “Unfortunately, there are some projects that never actually got off the ground. That's why we made moves to work together with people around the world who want to make Silent Hill games and approached Bloober Team, as well as Anapurna Interactive and No Code. There's only so much we can do ourselves, which means we need to work with lots of different indie creators if we want to make lots of different Silent Hills. This collaboration with indies felt like a theme of the announcement broadcast. IGN: You announced that you'll be working with many different indie studios on multiple games, including Bloober Team, who will be working on the Silent Hill 2 remake. There were of course some people inside the company who thought it would be better to start with 1, but I wanted to start this project with something that symbolizes this identity.” “We decided that if the brand's identity is true psychological horror, we needed to start by remaking Silent Hill 2. And when you ask people what true psychological horror is, just about everyone will tell you Silent Hill 2. “When we thought about what Silent Hill's identity is, we came to the conclusion that it's the true psychological horror of the series. If we wanted to revive Silent Hill in that environment, we needed to firmly redefine its identity as a brand, sharpening it and differentiating it so that it stood out. “During that period of dormancy, though, lots of indie horror games had come out, some of which were influenced by Silent Hill.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |